The Wizard
Copyright © 1997 Simutronics Corporation
All rights reserved.
Version 1.01 1-Nov-97
==================================================
Connecting to game - please wait...
Please wait for connection to game server.
-- Welcome to GemStone III --
Version 4.02 (C) Copyright 1997 Simutronics Corporation
Welcome back!
*** RT CHANGES FOR RANGED WEAPONS! News 14 for details.
*** CHECK YOUR EMAIL ADDRESS! Verify your email address on the web site! If we can't contact you, you can't get a response from feedback! Check in the billing area today!
*** SCARAB TRAPS NOW DEADLIER! Pickers and Poppers throughout the lands proclaim that an already lethal trap has become even more deadly! NEWS 6 for more details on this lethal rumor!
*** BATTER TRAINING SIMPLIFIED. Type GLD NEWS for details.
*** COMBAT SYSTEM BUG FIX. News 5 for details.
*** PREMIUM GLADIATORIAL GAMES! The Premium Glad Games are coming this month! See NEWS 15 and check the web site for details!
*** REGISTER YOUR ITEMS! Remember to REGISTER your unique or valuable items! This does not provide proof of ownership, as many things change hands, but does provide a record that the item existed and was in your possession at the time. See the Registrar in your local Town Hall TODAY!!!
*** PROTECT YOUR PASSWORD! Check NEWS 16 for details!
*** SYSTEM OUTAGE: GemStone III will be unavailable for 30 minutes starting at 10:00 AM EST on Thursday (11/13/97). We apologize for any inconvenience this may cause you.
>
]-----Important information for Premium Subscribers!-----[
[+] The Four Winds Halls have opened for a quiet place to rest. You'll find one in each major town!
[+] Sign-up for the Black Swan Castle quest today! Check the web site for the dates and times. More dates will be released soon. Don't miss out on this rare opportunity!
[Silvergate, Private Lounge]
The grey stone of the manor walls is softened by a silvery wool carpet and large tapestries depicting the histories of the peoples of this land. Comfortable chairs and a sofa, flanked by end tables, are arranged to provide a quiet spot to sit and compare notes at the end of a long day's hunt. In the far corner of the lounge you see a silver veined marble bar, its mahogany base gleaming in the light which filters through windows overlooking the wilderness beyond this haven. You also see a wooden dumbwaiter with a chocolate cockatrice feather on it, an ancient oak door, a wide carpeted staircase, a magnificent stuffed wild boar and a dark stone arch.
Also in the room: Lord Mylten, Lady Isaboo who is seated, Lord Kitkin who is seated, Emeraldwand who is seated Obvious exits: none.
[Wehnimer's, West Ring Rd.]
The road bends to conform to the inside curve of the southern and western walls of the high modwir log palisades, which converge here. From a narrow lane to the east, you catch a whiff of the scents of the marketplace. You also see a wedge of mild goat cheese, the Thomaass disk, the Zusta disk, a brick pathway leading to an ornate silver gate, a dusty wooden sign and a war rat who is sitting.
Also here: Tamerek, Lord Frorin, Thurough, Lord Thomaass, Khraal, GameMaster Lord Nebtwee, Lady Kataya, Ericho, Derthag, Lord Varyyn, Beckum, Lord Ryph, Seiraa, Jorlen, Lady Shapash, Zusta, Katli, Heimdahler, Lord Gornot, Torthos, Morstanya, Thandrikkin, Lord Slovigg, Awtumn, Darksentry, Ghakin, Weretiger, Lord Dgry, Xynan, Deraknian who is seated, Folina who is seated, Lady Louka, Seredetia, Niolith Obvious paths: north, east, southeast.
Thandrikkin winks.
Frorin points at a wedge of mild goat cheese.
Kataya says, "Devestator killed him"
Nebtwee asks, "Spike?"
Slovigg gestures and utters a phrase of magic.
Khraal says, "The flower girl is one."
>l at war rat
Weretiger says, " no "
Nebtwee says, "Spike is feeling Ill right now."
Thurough says, "strange definition"
Slovigg gestures at a war rat.
A war rat suddenly looks more powerful.
>
Varyyn says, "he never died"
Frorin says, "Spike some cheese fer yah"
You see Spike the war rat.
He appears to be a very old rat, has soft white fur, black paws from which protrude razor sharp claws, grey eyes and a long muscular tail. He has a sparkle of intelligence in his eyes that seems to reflect great knowledge. Quite bigger then most of the animals you havee seen, you estimate him to be close to 10 feet long and weighing 300 pounds. He is wearing a gold ring, a heavy backpack, a pair of bronze bracers, a simple pink scarf, a gleaming black onyx rose, a glittering golden rose, a glossy obsidian nose ring, a deathstone amulet, a sprig of Imaera's Lace, an elaborate cricket charm, a flimsy wizards hat, a glass amulet, a red geode amulet, a green peridot ring, a gold ring, a black eyepatch, a light grey silken tunic embroidered with a sun worked in silver thread upon the left breast, a curled pink streamer, a grey hide armor, a small daisy, an Ilvari luck charm, a spiked collar with a tag that reads "Spike".
Weretiger says, "A ccording to his stroy"
Beckum strokes a war rat's fur.
Weretiger says, " devestior saved him"
(Niolith sticks his ear up to spikes mouth and then says "what boy timmies trapped in the town well?")
Rovanna just arrived.
Frorin points at a wedge of mild goat cheese.
>go path
Shapash wandered down a brick pathway leading to an ornate silver gate.
>Ryph says, "Spike, ha, he don't fight."
[Wehnimer's, West Ring Rd.]
The road bends to conform to the inside curve of the southern and western walls of the high modwir log palisades, which converge here. From a narrow lane to the east, you catch a whiff of the scents of the marketplace. You also see a wedge of mild goat cheese, the Thomaass disk, the Zusta disk, a brick pathway leading to an ornate silver gate, a dusty wooden sign and a war rat who is sitting.
Also here: Rovanna, Lord Frorin, Thurough, Lord Thomaass, Khraal, Lady Kataya, Ericho, Derthag, Lord Varyyn, Beckum, Lord Ryph, Jorlen, Zusta, Heimdahler, Lord Gornot, Torthos, Morstanya, Thandrikkin, Awtumn, Darksentry, Ghakin, Weretiger, Lord Dgry, Xynan, Deraknian who is seated, Folina who is seated, Lady Louka, Seredetia, Niolith Obvious paths: north, east, southeast.
A war rat giggles madly as Ericho tickles it behind the ears.
Kataya says, "hmm and Setzier nae here"
Morstanya exclaims, "He is cute !"
Zusta ducks his head.
The powerful look leaves Ghakin.
Thurough gives a war rat a hug.
Morstanya gives a war rat a hug.
>l at war rat
A war rat giggles madly as Kataya tickles it behind the ears.
You see Spike the war rat.
He appears to be a very old rat, has soft white fur, black paws from which protrude razor sharp claws, grey eyes and a long muscular tail. He has a sparkle of intelligence in his eyes that seems to reflect great knowledge. Quite bigger then most of the animals you havee seen, you estimate him to be close to 10 feet long and weighing 300 pounds. He is wearing a gold ring, a heavy backpack, a pair of bronze bracers, a simple pink scarf, a gleaming black onyx rose, a glittering golden rose, a glossy obsidian nose ring, a deathstone amulet, a sprig of Imaera's Lace, an elaborate cricket charm, a flimsy wizards hat, a glass amulet, a red geode amulet, a green peridot ring, a gold ring, a black eyepatch, a light grey silken tunic embroidered with a sun worked in silver thread upon the left breast, a curled pink streamer, a grey hide armor, a small daisy, an Ilvari luck charm, a spiked collar with a tag that reads "Spike".
Ericho asks, "You sure he don't attack?"
Jorlen gestures and utters a phrase of magic.
Seredetia says, "It sounds like he died, went to a higher place and got brought back to life"
Morstanya says, "naw"
Kataya says, "he will iffen ye try to"
Ericho says, "he's not like that massive dark orc last week"
Morstanya says, "aye"
Seredetia says, "So, he really never died 'cause he was always here"
Seredetia says, "And I don't make sense, but..I don't care"
Kerlock asks, "where did Spike go?"
Ericho says, "he left"
Seredetia giggles.
Kerlock put a deep red vultite falchion inside his white sheath.
[Wehnimer's, West Ring Rd.]
The road bends to conform to the inside curve of the southern and western walls of the high modwir log palisades, which converge here. From a narrow lane to the east, you catch a whiff of the scents of the marketplace. You also see a wedge of mild goat cheese, a brick pathway leading to an ornate silver gate and a dusty wooden sign.
Also here: Appleton, Katli, Kerlock, Rovanna, Lord Frorin, Thurough, Khraal, Lady Kataya, Ericho, Derthag, Lord Varyyn, Beckum, Lord Ryph, Jorlen, Heimdahler, Lord Gornot, Torthos, Morstanya, Thandrikkin, Awtumn, Darksentry, Ghakin, Weretiger, Lord Dgry, Xynan, Deraknian who is seated, Folina who is seated, Lady Louka, Seredetia, Niolith Obvious paths: north, east, southeast.
Tom just arrived.
Gornot says, "he left fer the day"
Beckum says, "Bye Spike"
Katli asks, "where can you get a disc made?"
Kataya chuckles.
Ryph says, "Don't provoke the rat. THe backlash of his sneeze could kill us all."
Darksentry blinks.
Morstanya flails her arms about.
Tom just went north.
Kerlock says, "just left? "
Gornot smirks.
Jorlen just tickled Rovanna.
Lady Kataya just went north.
Niolith exclaims, "SPIKES GONE!"
Jorlen just hugged Rovanna.
Morstanya flails her arms about.
Gornot nods to Kerlock.
Kerlock exclaims, "durn it!"
Dgry says, "good"
Thandrikkin asks, "he is gone?"
Dralith says, "ok"
> Weretiger recites:
"The chains did fall, and in the light... Devestior stands, I'm much delight... I glance around to where I sit, Wehnimers landing, it should be fit.. Not knowing what happened, or wence I came, I find myself here, ready to fight again... "The evil behind me, but little do I know, I never died, tho most think so.. A wizard I hear, came to this town, To belittle my name, turn my friends around... A grave appeared, what was this place? A wanting hope, take me out of grace... I know not, friends, what has become, Of this evil nature which from my lands have come.. But with this story, remember well, That I have always lived, Devestior's faith was well. Now this story, short as it may seem, I lie down at rest, in haunting dreams."
Morstanya just arrived.
Katli says, "i have"
>Morstanya sobs.
Thandrikkin peers quizzically at Beckum.
Ryph says, "Oh spike died alright... In the battles of Lorminstras saga."
Dralith asks, "where at?"
Ryph says, "I seen his ghost fighting."
Beckum exclaims, "!"
Thandrikkin asks, "hes gone?"
Niolith says, "spike just up and dissapeared"
Darksentry says, "Nae, a messanger of the gods game down and took spike away"
Morstanya says, "aye"
Seredetia says, "i think he got sick of us"
Shadenite asks, "Spike?"
Seredetia shrugs.
Ryph says, "He disappeared like a fiend can appear."
Darksentry says, "err, came down that is"
Shadenite says, "Spike is dead people"
Folina says, "Oh well...so much for talking with him."
Ghakin chuckles.
Gornot says, "spikes not dead"
Gahlend asks, "where'd he go?"
Page design and content copyrighted by Josh Rethford 1998 Graphics and backgrounds copyrighted by MagickLass 1996-1998 Gemstone is a trademark of Simutronics Corp., all rights reserved. Gemstone III is copyrighted by Simutronics Corp. 1987-1998, all rights reserved. DragonRealms, Modus Operandi, CyberStrike, and Hercules and Xena: Alliance of Heroes are all copyrighted by Simutronics Corp., all rights reserved.